Mobile Game Index Fourth Edition powered by adjoe and Statista.
The latest report provides a clear look at the current state of the mobile gaming industry, analyzing first-party data over the past 12 months from 95 million app interactions with 27 million users. MGI 2024 reveals what mobile gaming habits people are getting into every day, bringing a wealth of knowledge in the mobile gaming industry. The document also allows game developers and experts to evaluate the current state of mobile game products.
During the research period, those who research and publish the above document will focus on analyzing emerging trends in the gaming process of millions of people.
Based on predictions from Statista, the overall trend in the market is one of strong growth, with an expected expansion from 166.1 billion USD in 2024 to 227 billion USD in 2028. Notably, the game card gaming will grow the most at 13.8% per year, nearly doubling global revenue by 2028. Judging from the MGI 2024 engagement chart, the main growth driver of the category This item is Solitaire game. Gamers show a clear preference for Solitaire, which occupies 7/10 positions in the list of top card games worldwide over time, along with titles from MobilityWare, Gimica , Scopely and Playvalve,…
In terms of revenue growth, positive changes in gaming time are that the average daily game interaction level has increased to 21.5 minutes from 17.3 minutes in 2022. Group of people Mobile gaming globally belongs to the 40-49 age group. This group saw a significant 33% increase in daily gaming time, now at 23 minutes per day. Research over the past 12 months shows modest growth in gaming among Gen Z.
MGI also revealed that women are gaming more hours a day than men across most genres as reported in its 4th edition. Another trend that continues its dominance is influence of leading mobile game publishers such as Supercell, Garena, King and Playrix, while mid-range game makers do not have many breakthroughs. At the same time, Statista’s extensive market research provides a macro view of the current and future gaming industry, providing global download and revenue figures with forecasts extending out to 2028. most objective.